Greetings to all readers of “Developer’s Backyard.”
This is Katano from the development team at Arc System Works.
Thank you to everyone who took part in the Guilty Gear -Strive- (GGST) Open Beta Test #2 held in May.
We are especially grateful to everyone who took the time to fill out the survey.
In this volume, we would like to address the feedback we received as the release date approaches.
We’ve had two major events since the last volume of Developer’s Backyard, the Open Beta Test #2 and Red Bull Kumite.
During Red Bull Kumite, we revealed information about the Player Match Mode and Mission Mode.
First, we would like to provide some additional information here.
To explain Player Match Mode simply, it lets you create rooms to play matches where you can freely change the match regulations.
You can play with only your friends by setting an ID, or use them for tournaments.
Up to 9 players can enter each room, so you can have up to 8 players in a tournament join at one time along with the organizer.
We’ve included a variety of features, such as spectating and lining up for the next match. You can even wait for an opponent while in Training Mode, something not available in prior titles.
There is also an Online Training Mode where you can practice with a friend without worrying about time limits. This opens up more options than the standard Online Mode.
Next I would like to discuss Mission Mode, where you can learn various techniques for GGST and fighting games in general.
We aimed to show new players that it is possible to enjoy fighting games without knowing about the battle mechanics by opting not to include explanations of the mechanics in the Tutorial Mode and by reworking the matching system.
However, we would recommend players who want to improve and get stronger to play Mission Mode.
There are over 120 missions total between explanations of mechanics, techniques, combos, and counter strategies for individual characters.
The missions are divided by difficulty level, so there’s no need to try clearing all of them at once.
This mode is great for when you feel you’ve run into a wall during your matches or when you don’t know what to practice next.
Next, we would like to respond to the feedback we received after the Open Beta Test #2.
Improvements to the Online Lobby
Adjustments to Battle Balance
Future Volumes of Developer’s Backyard
That’s all for Volume 6 of Developer’s Backyard.
Thank you for reading to the end.
There’s about a week left until the release, at last.
Just before the release date, we have a “Guilty Gear -Strive- Early Access Showcase” planned on June 6.
In addition to new footage related to the story, we will also announce the future update schedule. Don’t miss it!
We’re currently accepting submissions for topics you’d like for us to discuss in a future Developer’s Backyard as well as questions and comments via the form below.
※Please note that we cannot answer inquiries regarding playable characters that have yet to be announced.
Also, please be aware that we cannot answer every submission.
Check out the official GGST Twitter for the latest info!
For English tweets follow https://twitter.com/ArcSystemWorksU