[Ver. 2.00] Patch Notes (2026/4/6)
- Patch notes
The update patch to Ver.2.00 is will be available April 9 for Guilty Gear -Strive- on PlayStation®4 / PlayStation®5 / Steam / Xbox Series X|S / Xbox One / Windows.
This update includes: one new character, one new stage, additional features, expansions on various features, updates to the Main Menu, expansion of Ranked Matches, an update to a new Battle Version (Ver.5.00), and fixes for bugs.
Overall / Game Modes
- Added Jam Kuradoberi as a playable character.
*Jam will be available after purchasing "GGST Season Pass 5" or the "Jam Kuradoberi" DLC item. - Added the Jam Kuradoberi theme, "Trying hard is hard, so I try hard to try hard."
*Jam Kuradoberi must be selectable in order to use the BGM. - Added avatar and gallery items for Jam Kuradoberi.
*The new avatar and gallery items can be obtained via "fishing." - Added the following BGM to the Gallery Mode and Digital Figure:
- Babel Nose (Jam’s theme from Guilty Gear XX)
- Bao Babel Nose (Jam’s theme from Guilty Gear Xrd)
- Master of your own soul (Main theme of Ver. 2.0)
*Babel Nose and Bao Babel Nose can be obtained via “fishing.”
- Added/updated entries on the following characters in GG WORLD:
- Jam Kuradoberi
- Usagi
- Added DLC stage “Cradled by the Four Beasts.”
*The stage will be available after purchasing "GGST Season Pass 5". - Made adjustments to improve performance on the following battle stages:
- Castle of the Silver Feet
- L'oro Di Illyria
- Original Times Square
- “A Happy Family”
- Seventh Heaven District
- 12-Dimensional Flux Observatory
- Jellyfish Skyarium
- Added the following dialogue interactions:
- Pre-battle introduction lines
- (VS Chipp) Anji/Unika/Chipp
- (VS Anji) Chipp
- (VS Bridget) Dizzy
- (VS Asuka R♯ / VS Asuka R. Kreutz) Unika
- (VS Dizzy) Bridget
- (VS Unika) Chipp/Asuka R♯/Asuka R. Kreutz
- Match victory lines
- (VS Chipp) Chipp
- (VS Unika) Chipp
- Pre-battle introduction lines
- Adjusted priority rules for character colors in online matches.
- Previous: Prioritizes P1
- After Change: Prioritize self
*Offline modes maintain the same rule as before, prioritizing P1.
*Replays maintain the same rule as before, prioritizing P1.
(Ex.) A match with both P1 and P2 using Sol Color 3:
On the P1 side player’s screen, P1 will use Color 3 and P2 will use Color 1.
On the P2 side player’s screen, P1 will use Color 1 and P2 will use Color 3.
On the replay screen, P1 will be shown with Color 3, and P2 with Color 1.
- The character icon displayed beside the Health gauge in battle on the P2 side is no longer flipped.
Main Menu
- Adjusted the Main Menu design.
- Updated the voices when selecting certain modes.
- Added the “Battle UI Skin” option in the Main Menu and Quick Start.
- Adjusted the default Quick Start setting in Game Settings to Arcade Mode.
- The Help Guide for each mode can now be viewed from Game Settings.
It is now possible to view Help Guide text that was only displayed on initial launch previously.
Battle UI Skin
- Added a feature that allows the player to customize the design of the health bar and other elements during battle.
- The new design “Version 2.00” will be automatically applied after the game is updated to Ver.2.00. It is possible to switch back to the initial design.
*It is also possible to switch to the Battle UI Skin “Vintage Metal” that comes with the Season Pass 5 as a bonus here.
R-Code
- Added the Wanted Poster Skin feature that allows the player to customize their R-Code design.
- Added the new Ver.2.00 design, Rusty Metal.
*It is also possible to switch to the Wanted Poster Skin “Street” that comes with the Season Pass 5 as a bonus here. - VIP Players now gain a unique effect around the character area of their Wanted Poster.
*The VIP appearance changes for the Default (original) Wanted Poster Skin setting, but does not alter any customized settings for Wanted Poster Skins.
Character Select
- Updated the Character Select screen. The characters are now lined up in three rows, with the following adjustments:
- Random selection can now be performed with the L1 (LB) button. The Random Character icon has been removed.
- The “Accessories” option can now be adjusted for some characters when selecting a color.
Affected characters: Jack-O’, Johnny, Jam
*Jack-O’ can start the battle with her mask removed.
*Asuka R. Kreutz can now be selected by hitting Confirm while inputting the R1 (RB) button.
*Accessories cannot be set in Arcade Mode. - Updated the animation for transition into battle.
- Updated the voice for Sin’s name so that it plays his full name.
Training Mode
- Added the “Attack Interval” item to the screen display.
This shows the duration after an attack hits or is blocked when the opponent was able to act until the next attack hits.
This helps when confirming gapless blockstrings or meaty attacks on wakeup.
Ranked Match
- Adjusted the Vanquisher rank reset mechanics.
Rather than resetting to a blanket DR 1500, it now adjusts based on the player’s final DR when the previous phase ended.
(Ex.)
[At Phase End] DR 1800 → [After Reset] DR 1590
[At Phase End] DR 1402 → [After Reset] DR 1471
This adjustment helps players match with opponents close to their level at the start of a new phase.
*This will be adapted when the Ranked Match Phase 3 that began March 1, 2026, ends and resets for Ranked Match Phase 4 on June 1, 2026. - Added rank levels that fluctuate based on DR within the Vanquisher Rank.
|
Vanquisher |
~DR 1599 |
|
Vanquisher I Ignis |
DR 1600 ~ 1699 |
|
Vanquisher II Virtus |
DR 1700 ~ 1799 |
|
Vanquisher III Vindex |
DR 1800 |
- Added badges that reflect DR values in line with the new Vanquisher rank levels.
- Added Imperius, a title for only the top 100 ranking Vanquisher players.

Once you place within the top 100, your Rank will display as Imperius with your numerical ranking shown.
*Your rank will change to Imperius when you place within the top 100, regardless of your current Vanquisher ranking level.
- In line with the addition of Imperius, added “Imperius Ranking (Current)” and “Imperius Ranking (Previous)” to the Ranking screen.
This Ranking shows the top 100 Vanquisher rank players.
*Unlike the other existing Rankings, this is displayed per character, so the same player may appear in the Ranking multiple times for different characters.
Other
- Added an option to “Retry with lower difficulty” to the Results screen after losing in Arcade Mode.
This allows you to retry the match with the opponent starting with greatly lowered health.
This feature is intended to help players who simply want to enjoy the story.
*For Arcade Modes that are not structured in chapters, the difficulty fluctuates the same as before. - Made the following additions/removal of errors displayed at the Results screen.
This is to help the management confirm the status of network-related errors.- Additions:
- It now displays “Failed to upload player data.” when failing to upload the R-Code.
- It now displays “Failed to upload match results.” when failing to upload match records.
- Removal:
- It no longer displays “Overwritten due to exceeding the maximum save limit.” when the replay save limit is exceeded
*Replays will be overwritten when exceeding the maximum save limit, as before.
- It no longer displays “Overwritten due to exceeding the maximum save limit.” when the replay save limit is exceeded
- Additions:
- Adjusted the content of some challenges in Mission Mode in line with the battle update.
- Added an option to fish 50 times at once in “Fishing.”
- Revised the network connection processing at the Title screen to somewhat reduce the server connection time.
- Corrected minor errors in the text for each language.
- PlayStation®5: Fixed an issue where the game would become unable to proceed past the Results screen until a time-out occurred when playing a Ranked Match directly after a PlayStation® Tournaments match.
Battle Related
- Updated the battle version from Ver.4.09 to Ver.5.00.
The battle balance adjustments patch notes will be released at 2026/4/7 20:00 PDT / 2026/4/8 5:00 CEST.
Future announcements regarding updates will be shared on our official website as well as the Guilty Gear Official (X) account.
Thank you for your continued support of Guilty Gear -Strive-.



