[Ver. 1.50] Patch notes (October 8, 2025)

  • Patch notes

PlayStation®4/PlayStation®5/Steam/Xbox Series X|S/Xbox One/Windows versions of Guilty Gear -Strive- will have an update to Version 1.50 on October 9 after maintenance with the addition of various new content, feature improvements, and fixes for various issues.

General / All Modes

Added "Collaboration Colors" for the following characters:
- Sol, Ky, Axl, Sin, Unika

- Happy Chaos, Bridget, Ramlethal, Elphelt, A.B.A, May

- Added the following avatar parts:
 - 8 new avatar "Skin Colors" (Colors 16-23)
 *These items will be automatically unlocked with this update and will not appear in the in-game “FISHING” feature.

Added Brazilian Portuguese to the available languages.
 *Please note that for the PlayStation versions, this update applies only to GUILTY GEAR -STRIVE- distributed in Europe, North America, and South America, and is not available for the Asian versions of the game.

Digital Figure

Added content related to Lucy.
 *These items will be automatically unlocked with this update and will not appear in the in-game “FISHING” feature.
- Adjusted the camera to focus on the character's face when changing “Masks/Glasses, etc.” settings.

Network Mode

When selecting "Search for Another Opponent" in RANKED MATCH, players will no longer be matched with their previous opponent for a certain period of time.
- Lowered the Rollback frames threshold for the "Vote to Cancel Match" button to appear.

Issue Fixes

Adjusted an issue where the screen could temporarily freeze when closing the pause menu after changing settings in Training Mode.
- Fixed an issue causing multiple Delilah to appear in Bedman?'s Arcade Mode.
- Corrected the wording of certain Trophies/Achievements descriptions. The unlock conditions remain unchanged.
- Corrected typographical and text display errors in several languages.
- Fixed minor visual presentation issues.

Battle Related

- Updated the Battle Version from Ver. 4.08 to Ver. 4.09
- This update includes only minor adjustments to improve visibility and several bug fixes. Please see the details below.

【Universal】
- Changed the visual effects when guarding against various Wild Assaults.
Guarding a Wild Assault will now display the same guard effect as normal attacks.

【Sol】
- Fixed an issue where performing certain inputs after landing a ground throw could cause the subsequent cinematic to display incorrectly.

【Ky】
- Adjusted the color tone of certain visual effects for Foudre Arc.

【Axl】
- Adjusted the color tone of certain visual effects for Far Standing S.

【Happy Chaos】
- Fixed an issue where multiple reticles could appear if the opponent’s health reached zero while Happy Chaos was in At the Ready and then performed Roll.

【Venom】
- Fixed an issue where balls would sometimes fail to collide with each other under specific conditions.

▼Details
The following specifications regarding the behavior of the balls are intentionally implemented:
1. When balls collide with each other and one is deflected, that ball will have a certain period of “interval” during which it will not collide with other balls again.
2. This specification is intended to prevent situations where balls continue to collide with each other repeatedly in a short interval.

On the other hand, balls struck by Venom do not have this interval and can immediately collide with other balls.

In this issue, the property described in (1) remained even in case (2), causing balls deflected by Venom to also have an interval.
With this fix, balls struck by Venom will now, as originally intended, immediately collide with other balls.
When balls collide and are deflected by other balls, the interval will still occur as before.

【Lucy】
- Fixed an issue where, on certain stages, performing Live Wire on an opponent in the Short Nerve Circuit state and causing a Wall Break could result in an unintended visual appearance during the Wall Break sequence.
As a result of this fix, the opponent’s position upon being hit by Live Wire during Short Nerve Circuit may differ slightly from before.


Of the issues previously announced in “[Ver.1.48] Known Issues”, the following items are still under investigation and will be addressed in a future update, as they are not included in the fixes for this patch.

■Network Mode Related
- In LOBBY MATCH and RANKED MATCH, when the Training Environment setting for Standby in Training Mode is set to [Previous Battle Environment], the WIN/LOSE count displayed on the results screen may appear incorrect.
- In certain cases, when initiating a RANKED MATCH search, the message “Server connection lost due to a network error” may be displayed, preventing players from playing.

We apologize to all our dedicated players for the inconvenience caused. We ask for your patience until the fixes are complete.

We will post updates regarding future game updates and their release schedule on the official X account.
Thank you for your continued support for GUILTY GEAR -STRIVE-.

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