[Ver.1.48] Known Issues (August 22, 2025)

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Thank you for playing GUILTY GEAR -STRIVE-.
We have identified and confirmed the following issues as of Ver.1.48.

Platforms: PS4 / PS5 / Xbox Series X|S / Xbox One / Steam / Windows

Network Modes

・In LOBBY MATCH and RANKED MATCH, when the Training Environment setting for Standby in Training Mode is set to “Previous Battle Environment,” the WIN/LOSE count displayed on the results screen may appear incorrect.

Battle Related

・When Bridget’s Rock the Baby hits the opponent during a Homing Jump, subsequent behavior may become unnatural.

・When Bridget’s Rock the Baby hits the opponent during a Homing Jump under certain conditions, the game may become unresponsive to inputs.

・Under certain conditions, when a Dust Attack is landed on an opponent inflicted by Lucy’s Short Nerve Circuit state, the opponent may become unresponsive to inputs other than Psych Burst.

・When a Red Wild Assault hits the opponent, it cannot perform a jump cancel after the active frames.

These issues will be addressed in a future update.

Additionally, please be aware that deliberately exploiting these or other issues in online play is considered disruptive to fair gameplay. Not limited to these cases, any malicious online behavior will be subject to action by the management side, so please use the in-game reporting feature if you encounter such conduct.

If these issues are unintentionally triggered during a match, we ask that players overwrite the state with another action whenever possible to promptly restore normal play.


We will make another announcement regarding when this fix will be implemented.
We apologize to all our dedicated players for the inconvenience caused.

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