[Ver. 1.46] Patch Notes (May 26, 2025)
- Patch notes
An update to Version 1.46 will be released after maintenance on May 27 for the PlayStation®4/PlayStation®5/Steam/Xbox Series X|S/Xbox One/Windows versions of Guilty Gear -Strive- with the addition of a new playable character and fixes for various issues.
General/All Modes
・Added Unika as a playable character.
*Unika will be available after purchasing "GGST Season Pass 4" or the "Unika” DLC item.
・Added the Unika theme, “CARPE DIEM.”
*Unika must be selectable in order to use the BGM.
・Added avatar and gallery items for Unika.
*The new avatar and gallery items can be obtained via “fishing.”
・Added Unika related articles to GG WORLD.
・Added two DLC stages, “In the Name of Peace” and “New Dawn, A Future Unfolding.”
*The stages will be available after purchasing "GGST Season Pass 4" or the “In the Name of Peace” and “New Dawn, A Future Unfolding" DLC items.
・Added new pre-battle interaction dialogue for the following match-ups.
- Bridget vs Bedman? and Bedman? vs Bridget
Digital Figure
・Added additional content for Venom.
*The new Digital Figure items can be accessed after obtaining them via “fishing.”
Training Mode
・Added Frame Data Display feature.
This feature is available in Training, Combo Search, Combo Create, and Sparring modes.
・Added information displayed under Input History.
- Now displays input frame numbers.
- Now displays a neutral icon when there is no directional input.
・Added a feature making it possible to disable Negative Penalty in the settings. This feature is available in Training and Combo Create modes.
Fixes for Issues
・Fixed an issue in Mission Mode making it impossible for some characters to complete Elphelt Match-up Tutorial 1.
・Fixed an issue making it impossible to complete Combo Recipes created under certain conditions.
・Fixed an issue causing the set counter-attack not to be performed as intended after making certain inputs when playing a Combo Recipe with a custom counter-attack recording.
・Fixed several incorrect descriptions within the Command List.
・Fixed other minor text or visual issues.
Battle-Related
・Updated the battle version from Ver.4.04 to Ver.4.05.
・This update only includes minor adjustments intended to improve the control feel for universal mechanics and fixes for issues. See below for details.
Adjustments:
【All Throw Moves】
When Roman Cancel is input directly before the last hit of a throw hits, a Red Roman Cancel now activates after the final hit.
This makes it less likely for a Purple Roman Cancel to activate when the Roman Cancel is unintentionally input before the final hit connects.
【All Air Throw Moves】
For characters who move backwards after the final hit of their throw hits, they no longer move backwards if the action is interrupted.
This makes it easier to follow up after performing a Roman Cancel.
Issue Fixes:
Universal Mechanics:
・Fixed an issue causing disparity in the timing when the slow-down effect was applied when canceling a normal or special move with Red, Purple, or Blue Roman Cancel if not performed at the soonest possible timing.
・Fixed an issue making it possible to use Psych Burst during the Wall Break sequence when activated under certain conditions.
Nagoriyuki:
・Fixed an issue sometimes causing Nagoriyuki to move during the superflash when Blood Rage ends under certain conditions.
A.B.A:
・Fixed an issue sometimes causing A.B.A to move during the superflash when Jealous Rage ends under certain conditions.
Slayer:
・Fixed an issue sometimes causing momentum to apply to a special move even when the startup of his dash was not canceled into a jump.
Dizzy:
・Fixed an error making it possible for the opponent to tech when landing an un-techable knockdown if the opponent lands at the same time Ice Field disappears. As a result of this fix, the active time of Ice Field has been extended by 1 frame.
We will post updates regarding future game updates and their release schedule on the official X account. Thank you for your continued support for Guilty Gear -Strive-.