[3/28 Update] Currently Confirmed Bugs

  • Notice

We have confirmed the following bugs in the PlayStation®4/PlayStation®5/Steam versions of Guilty Gear -Strive-. This list will be periodically updated.
Please also note that this does not include every bug currently present in the game.

Updated: March 28, 2022
*[Ver*.**] denotes the game version the bug has been confirmed in.

List of Bugs

■In some regions, it takes an exceptionally long time to connect to the network, and network errors, including disconnections, occur. [Ver1.00]

Response: Under investigation

■Issues with network errors, disconnections, and matching issues in Online Lobbies and Player Matches. [Ver1.00]

Response: Under investigation

Fixed Bugs

■Combo recipes created in Ver1.13 are not displayed correctly in Combo Maker mode. [Ver1.14]

Response: Fixed in Ver 1.16 Patch

■When a grounded hit of Ky Kiske’s Sacred Edge triggers Wall Break, the opponent’s character is not knocked down and can perform a recovery. [Ver1.13]

Response: Fixed in Ver 1.14 Patch

■A Psych Burst can hit Zato-1 even while he is hidden in the ground during Break the Law. [Ver1.13]

Response: Fixed in Ver 1.14 Patch

■Jack-O’s Aerial Throw Servant does not activate with a diagonal (↗︎) input. [Ver1.13]

Response: Fixed in Ver 1.14 Patch

■The conditions for buffs to the attack properties of Happy Chaos’s Fire and Steady Aim have changed. [Ver1.13]

Response: Fixed in Ver 1.14 Patch

■When Baiken simultaneously parries both a projectile and attack from the opponent with Hiiragi while under the slow-down effect of a Roman Cancel, the opponent’s character becomes frozen. [Ver1.13]

Response: Fixed in Ver 1.14 Patch

■Activating a Roman Cancel during a throw tech while fighting with an ally in Arcade Mode causes unintended behavior. [Ver1.10]

Response: Fixed in Ver 1.14 Patch

Information about future updates including their contents and timing will be shared via the official Twitter account.
Thank you for your continued support of Guilty Gear -Strive-.

pagetop

close